SUSANNA LARSSON

3D-Artist

COURSE PROJECT - THE LAST OF US

For this project we were tasked with recreating a scene from a game modeling and texturing everything from scratch.

The objects are modeled using Maya and then I added my scene to Unreal Engine 5 and set the lighting to match the image I chose. All images are rendered in Unreal without any Photoshop.
COURSE PROJECT - HUMAN
BATHROOM




A bathroom set I modeled for Unreal Engine. Most models I focused on keeping it lowpoly but with the machines and toilet I focused on the details and sculpting. 

All images are rendered in Unreal Engine 4.
MOCCAMASTER
VITRA


Using references and blueprints, I modeled this office chair designed by Charles and Ray Eames. 

My focus was on capturing the intricate details and complexity of the chair as well as it’s materials.
HOUSE MODEL
I recieved CAD-drawings all in 2D with the assignment of building it in 3D and creating an enviroment to place it in.
It's important to not just make the model, but making it feel real and giving it the desired feel, texture and ambience.
SEATING


Seating modeled based on reference pictures.
ENVIROMENT
Working as a Visualizer with architects I got to experience the world of world creation. Taking a blank canvas and being able to fill it with color, life and depth.
Not just focusing on what's there, but seeing what could be.
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